Analog Pocket Review-Powerful Portable FPGA Power Supply-Nintendo Life

2021-12-14 12:38:34 By : Ms. Fang Wang

With systems such as Nt Mini, Super Nt and Mega Sg, Analogue has won an enviable reputation in the field of retro gaming hardware. Although its products are often in short supply-a fact that has caused strong dissatisfaction among potential buyers-they have never been extraordinary. Unlike many of its competitors, Analogue does not take the route of software simulation, but uses FPGA (Field Programmable Gate Array) chips to reproduce the old system at an effective hardware level-of course, this is a more expensive method, but One has considerable benefits, such as unprecedented accuracy and broad support for as many games as possible.

Like many in the tech world, the launch of the company's latest products has been affected by the ongoing Covid-19 pandemic. Thankfully, we can report that Analogue Pocket is worth the wait; the company’s first attempt at a portable system has all the characteristics of the device you associate it with an analog name, and is actually far beyond what you think is the capacity of such a system .

It not only supports Game Boy, Game Boy Color and Game Boy Advance software, but also can play Game Gear, Atari Lynx, Neo Geo Pocket and even PC Engine/TurboGrafx-16 games-as long as you purchase a special cassette adapter, that is. There is an optional dock that allows Switch-style TV playback, and the console is pre-installed with software that allows you to create your own games and music. In short, there are many things that need to be unlocked when viewing Analogue Pocket. This is not just about playing Game Boy games.

Analogue Pocket is available in white or black, designed to create a low-key appearance. The casing is made of plastic, and the console’s screen is made of Gorilla Glass, which is the same material they use on their smartphones. In terms of size, it is much larger than the Game Boy Pocket and Game Boy Color, and it feels closer to the original Game Boy in 1989-however, it is not that thick, and with a unique design, you can see less than half of the device The rear part of the camera is completely cut away-mainly to accommodate the aforementioned cartridge adapter, but also provides a place for the L and R shoulder triggers.

In terms of size, it is much larger than Game Boy Pocket and Game Boy Color, and it feels closer to the original Game Boy in 1989.

The controls of Analogue Pocket are tight and responsive. It provides a cross-shaped arrow key, which has a pleasant travel and is not too clicky; in fact, it matches the pads seen on the original Game Boy very well. When it comes to future system support, the four face buttons provide a variety of opportunities, and the "Start" and "Select" buttons require little introduction. Sitting between them is the "simulation" button, which allows you to return to the console's main menu at any time during the game. On the back, near the middle of the unit, you will find the aforementioned shoulder button.

On the left is the location for the power button (which can also be used to put the device in sleep mode and wake it up) and volume control, while on the right is the MicroSD card slot-this is essential in the following situations it involves updating the console Firmware and load homemade games to play in the GB Studio application. On the bottom edge of the console there is a USB-C port for charging and a socket for connecting cables. You can also find a 3.5mm headphone jack, power LED indicator and infrared port here, the latter allows you to complete things like trading monsters in Pokémon games.

The stereo speakers are in a rather unusual location-they are located at the top of the device, on either side of the screen. This is actually a very clever design choice, because it means that your palm will never be in a place that will obscure the speakers and suppress the sound.

What about the screen? Well, this may be the protagonist of the show. It’s not because it provides fancy technology, you understand—just like the LTPS LCD panel, it’s decent enough, but it won’t trigger a gasp of joy like the screen on the Switch OLED—but because the simulation uses a panel resolution of 1600x1440 pixels, can be accurately scaled with the 160x144 square pixel resolution of Game Boy, Game Boy Color and Game Gear. This means that each pixel is scaled ten times on each axis, maintaining the same true aspect ratio without blur or distortion. The result is that the games look great, even if they are scaled to fit the screen.

Of course, not all systems supported by Analogue Pocket have a native resolution of 160x144, so there are some trade-offs. For example, for the Game Boy Advance, the 240x160 "widescreen" resolution is scaled to 1600x1067 to fill the horizontal display area-black borders at the top and bottom. However, the image is still pixel perfect and very sharp, so this is not a big problem. Oh, and the elements of the display settings-such as brightness and your current "display mode"-can be switched in the game without having to use a button combination to enter the operating system menu, which is great.

Analogue uses a panel with a resolution of 1600x1440 pixels, which can be scaled accurately with the 160x144 square pixel resolution of Game Boy, Game Boy Color and Game Gear

The battery life quoted by Analogue is between 6 and 10 hours, thanks to the spacious 4300 mAh battery, which is of course consistent with our findings; the device has serious endurance. If you plan to use the console's sleep mode extensively, then you need to consider that it can sleep for more than 10 hours, but other than that, you need to make sure that it is connected to the charger. Speaking of which, it takes 4 to 5 hours for the console to be fully charged on a standard wall charger, but Analogue is selling an optional 18W fast charging USB-C power supply that can do the job in about 2 hours . Of course, you can use a different 18W charger, but we think the manufacturer will warn you to do so at your own risk.

In general, the analogue Pocket feels very good to hold and use. If we have a complaint, it is that the two plastic shells that make up the console—the front and the back—are actually not aligned neatly; almost. Sure, this is a style choice, but it will make the device feel sharp and occasionally uncomfortable during playback. We want to emphasize that this is the slightest sophistry and can easily be overlooked after a few hours of use. Another thing to note is that the screen covered by Gorilla Glass slightly protrudes from the console body instead of sitting flush in the case. This didn't bother us, but some people who dealt with the unit during our review commented on it, so it might become a split design choice.

The console has its own "simulated operating system" operating system. During our review, the operating system has been updated twice with bug fixes and new features. The analogy here obviously has bold ambitions-ambition will definitely be used on other platforms it produces. "The analog operating system was built specifically to explore and celebrate the history of all video games," the company said, and "designed to be the authoritative academic operating system for playing and experiencing the entire media."

After starting the system, you will see a menu that allows you to play the inserted cassette (by the way, you can remove and insert the game when the device is turned on), access the GB Studio and Nanoloop creation tools and fix the settings-for example each Supports the display settings of the platform, and whether the device boots into the operating system menu or automatically loads the inserted cassette when it is turned on.

The unit we are reviewing here is supported by a very early version of the operating system and lacks many of the exciting features planned-including the ability to browse the title library (full box art, if you choose to upload it yourself), create Shareable game playlists and even use save states. The current version of the operating system (v0.14, at the time of writing) has built-in "quick save/load" function, but it comes with a warning; only one save state can be created at a time, and closing the console will delete the saved state. However, Analogue insists that v1.1 of the operating system "will allow you to do all imaginable things with the saved state", so it is clear that big plans are in progress.

It provides users with an impressive degree of control when displaying various games on the console. For example, you can choose to view Game Boy games in the ultra-clear "simulated GB" display mode, or you can choose the "original DMG" mode, which not only adds authentic "pea soup" tones, but also simulates a 160x144 pixel grid , Presents a very real appearance. That's not all; Game Boy games can also be played in a display mode that simulates the gray screen of the Game Boy Pocket or the electroluminescent backlit screen of the Japanese-only Game Boy Light. Although not currently available, the simulated operating system will allow you to customize the display mode of your Game Boy, so you can choose your favorite color filter.

These detailed display options extend to other consoles supported by Analogue Pocket; in the case of the Game Boy Advance, you can switch between the clarity of the "simulated GBA" mode or the faded nature of the original GBA screen-or if you If you like, you can choose SP101 mode, which adds a pixel grid at the top. The wide range of display modes means that you will almost certainly find the mode you want-and future firmware updates are likely to add more options.

We don’t have many opportunities to use GB Studio and Nanoloop, mainly because we lack the creative talents to make any meaningful use of them, but budding game developers and chip music musicians will undoubtedly find that their participation is indeed very popular. , And it is not difficult to imagine that in the future, Analogue Pocket users can easily share homemade games.

Like other Analogue consoles, Analogue Pocket places great emphasis on giving players the opportunity to unlock their physical media library. The system itself does not come with any online stores or digital downloads, and you need to have the original shopping cart to use it (but it is worth noting that flash shopping carts are supported).

Since Analogue Pocket is supported by FPGA, the game can run perfectly. As far as carts are concerned, they run on raw hardware-this is the beauty of FPGA technology

Considering the age of some of your old Game Boy games, you may need to be careful to point out that they may need to be cleaned before inserting them into the analog Pocket-we have encountered some games that refuse to launch unless they are properly modified. It's also worth noting that, at least in the case of Game Boy and Game Boy Color games, the cart really protrudes out of the slot surprisingly. On the original hardware, the cartridge connector is hidden inside the body, while on the Pocket, it is almost completely exposed-this is almost certainly due to the modular nature of the system and its optional cartridge adapter. Even so, you must be careful when handling the device, as it is easy to tap your Game Boy or Game Boy Color cartridge with your fingers and possibly remove it from the slot (Game Boy Advance games are inherently clumsy and difficult Occurred) to this problem). As you can imagine, doing so will cause the game to crash.

Since Analogue Pocket is supported by FPGA, the game can run perfectly. As far as carts are concerned, they run on original hardware-this is the beauty of FPGA technology; it replicates performance at the hardware level, not the software level. If you value accuracy in retro games, then it goes without saying that you have no reason to complain about the performance of Analogue Pocket.

Analogue includes a second FPGA chip dedicated to development. Developers will be able to use it-combined with Analogue's proprietary hardware and scalers-to develop their own "cores" for other systems, or to migrate existing cores from other FPGA platforms (such as MiSTer). Although there is certainly no shortage of portable emulators—such as Anbernic RG351 and Retroid Pocket 2—but they run ​​software-based emulators. Analogue Pocket may mark the first time systems like SNES and Genesis/Mega Drive have been replicated with FPGA precision in portable form, which is very exciting.

The most important optional accessory you can buy with the analog Pocket is the base ($99.99), which effectively turns the system into a retro version of the Switch. Using the USB-C port of the console, the docking station allows you to output to a high-definition TV at 1080p via HDMI.

The dock has two USB inputs for wired keyboards, but it also supports Bluetooth and 2.4g for wireless controllers; you can connect up to 4 different pads using Bluetooth. It is also possible to power the docking station directly from the controller, which is good, and the docking station is compatible with an analog digital-to-analog converter ($79.99), which means you can use it on an old CRT if you are in a good mood.

The cartridge adapter we mentioned before is priced at US$29.99 and is currently only available in the Game Gear version; Neo Geo Pocket, Lynx and PC Engine adapters will all be released in the near future. There is also a plastic hard case ($29.99) for storing the console when not in use, and many cables are provided, including connecting cables (you can use the existing Game Boy Pocket / Game Boy Color / Game Boy if you have Hand, you can use the advanced link cable, but the original Game Boy link cable from 1989 is not supported). There are also triple audio cables for those who wish to make the most of Nanoloop software.

With its sturdy design, excellent display and wide range of accessories, Analogue Pocket undoubtedly left an excellent first impression-and the inclusion of Nanoloop and GB Studio further expands the appeal of the system.

It should not be surprising that the device performs its duties well. Analogue's products enjoy a good reputation, and this latest venture capital will only increase this. The launch of Analogue OS is very exciting and bodes well for future products in the company's product line.

A potential sticking point is that the Game Boy library can now be enjoyed in many ways. There are many second-hand equipment, and the market for customized systems is booming. These systems benefit from modern LCD screens and improved batteries. The result of these modified systems is that you are also talking about 100% original hardware, so purists are likely to want to stick to these hardware instead of buying analog pockets-at $219.99, it is hardly an impulse purchase (although We should say that custom-made, hand-modified GBA systems usually cost the same). If you just want to play Game Boy games freely on the go and don’t worry about accuracy, then we dare to say that one of the many low-cost portable simulated handheld devices will solve this problem-and save you some pennies in the process .

No other handheld device can support the entire Game Boy, Game Gear, Lynx, Neo Geo Pocket and PC Engine / TurboGrafx-16 cassette library, which makes Analogue Pocket stand out from the competition

However, it is worth noting that Analogue Pocket offers more than just the Game Boy experience, thanks to the existence of its optional cassette adapter, the scalability of the simulated operating system, and the inclusion of GB Studio and Nanoloop. No other handheld device can support the entire Game Boy, Game Gear, Lynx, Neo Geo Pocket and PC Engine/TurboGrafx-16 cassette library, which makes Analogue Pocket stand out from the competition.

What’s more exciting is that, thanks to the second FPGA chip, developers can produce other cores and significantly expand the range of Analogue Pocket-which means this small device can become a bastion of retro games in the next few years ( The NES, SNES and Mega Drive FPGA cores already exist, thanks to the other systems of Analogue, so that we don’t forget them), and are one of the best ways to rediscover the entire Game Boy catalog. When you consider the large number of pocket emulation devices that exist today, this may not seem like a big problem, but none of them currently provide the kind of accuracy and loyalty that FPGAs can boast about.

Analogue is very open to the fact that the continued global chip shortage means that the supply of components is in short supply and that some people who order now will not get their systems until 2023; of course, these are factors beyond the company’s control, but it does not It will make the process of obtaining one of these excellent devices less stressful. Thankfully, we can at least say that the wait-if you have one in front of you-will be worth it in the end.

The analog pocket device used in this evaluation was provided by the manufacturer.

Damien has more than ten years of professional writing experience and a disgusting hairy belly. As far as we know, the rumors that he refused to play a role in The Hobbit and work at Nintendo Life are completely unfounded.

Can we get images of docked games? (This is the only reason I want one)

I will buy one, but I will not wait until 2023. I would rather get something else sooner.

Will buy one, refit a GBC, and it will die a week later. Ordered a better Voltage Thingy and I am still waiting for Repait... It seems that the original GBC hardware is not as good as the GB hardware. So I will choose a modern cloning device.

Managed to book the first wave. Shipment has not been confirmed, but thanks for your comment

@HamatoYoshi has a lot of smartphones using Gorilla Glass. https://www.corning.com/gorillaglass/worldwide/en/products-with-gorilla-glass/smartphones.html

My shipment today, I am very excited!

@roadrunner343 I deleted my comment, I am totally thinking about something else :(

@Ryu_Niiyama Kotaku's article has pictures of the dock and screenshots of the game running. https://kotaku.com/analogue-pocket-the-kotaku-review-1848204961

Analog systems are always worth the investment, so I am happy to hear that they have another home run. Super exciting!

I'm very excited about this... I may have missed it, but for Gameboy games that are obviously compatible with Gameboy Color (add palette): I see that you can choose between screen modes:

"...For example, you can choose to watch Game Boy games in the ultra-clear "simulated GB" display mode, or you can choose the "original DMG" mode, which not only adds the authentic "pea soup" tone, but also simulates 160x144 Pixel grid to get a very realistic look. That’s not all; Game Boy games can also be played in a display mode that simulates the grayscale screen of the Game Boy Pocket or the electroluminescent backlit screen of the Japanese Game Boy Light only. Although It hasn’t been launched yet, but the emulation operating system will allow you to customize your Game Boy display mode, so you can choose your favorite color filter..."

...But can you also choose to enter the "GBC mode", or is this one of the future updates?

Answer (thanks @87th!): "I watched Digital Foundry and Wulff Den videos on it. By default, Game Boy games will use GBC colors for games, but there are also options to reproduce Game Boy, Game Boy Pocket and Game The appearance of Boy Light. There is even a red one. I think this is a tribute to Virtual Boy."

Nice comment. I will check back in 2023😂

I will have one this week. Fear of putting on a $16 screen protector.

I have been looking forward to this until all the delays and lack of reservations are available. For a system like RG351mp, I have no reason to choose this.

I would love to get one, Game Boy is my jam, but man, it will always be expensive!

Glad it is decent! I hope my order will be shipped this week.

I have a modified backlit Gameboy Pocket and Original GBA. I also have a Super Gameboy and Gameboy Player for TV games. Even so, Analogue Pocket is still very attractive. I have a Super NT, so I know how high the quality of the Pocket must be. If I can find one, I may find one in the next few years. I really hope that the simulation will solve N64 at some point. This system urgently needs FPGA substitutes.

@HexagonSun This is also a dream come true for me...oh, wow. I want that HDMI module ("Ultra HDMI"), but you still can't buy and install it yourself. Of course, having to solder around a very small chip (requires skills) is very complicated, but I used to do this for work, so I have no problem with the mod. In any case, it has been sold out for a long time, and it is very expensive and difficult to obtain... Analog alternatives will be amazing...

I hope they will make a horizontal version at some point. Although I like the vertical aspect of the design, I am now an adult with larger hands. Holding such a vertically oriented handheld device with two adult hands is a kind of spasm, because all my fingers are holding it. Will entangle it in the back. Please change the design simulation and make a real handheld device for us to serve our level-oriented customers.

I really want to buy one, but I have to pay too much money and wait too long...

Maybe one day I will have one.

As soon as I buy this, they will announce Game Boy games for Switch Online.

Of course, this is a novel idea. If you like physical collections, pocket FPGAs sound cool.

@ChromaticDracula I watched Digital Foundry and Wulff Den videos on it. By default, Game Boy games will use GBC colors for gaming, but there are also options to reproduce the appearance of Game Boy, Game Boy Pocket, and Game Boy Light. There is even a red one, which I think is a tribute to Virtual Boy.

I use an Android phone and Kishi instead of this. No regrets-well, maybe there are some. What screen!

Moved over the Switch, this is the handheld computer we have been waiting for!

@87th Great! ! This actually sounds perfect...Thank you for the information. You saved me a lot of time to screen the Internet. ✌️

US$219 (US), oops! It does not include game packs or storage

If I play with these portable systems, I will go all out. good idea.

@Ryu_Niiyama MVG has some docked shots and he said it is perfect. https://www.youtube.com/watch?v=Ew91PeRy-ro

I want one, but I have to wait until they inevitably make a shape like the original GBA, my hand is too big for this thing, it will destroy my carpel tunnel.

The screen protector on the @Splodge Gorilla Glass screen is mostly meaningless; the screen itself is almost certainly stronger than the cover that should protect it, and should be undamaged unless it is carried in a gravel-filled backpack.

Of course you would, but ask yourself-how do you hate putting these damn things on it, when was the last time you actually changed the screen protector on your device to get rid of that trouble? Ordinary wear and tear, do you foresee such things to protect your equipment?

Does anyone like to test my 90s RPG-style actual Gameboy game, which is a complete adaptation of the first two episodes of Life is Strange? (The ROM is located in the link under the browser version.) Life is 2-D Episode 1-Pupa https://lifeis2d.itch.io/life-is-2-d Life is 2-D Episode 2-Obsolete https: //lifeis2d.itch.io/life-is-2-d /lifeis2d.itch.io/life-is-2-d-episode-2-out-of-time (Yes, really, these are the kind A full episode of the style, including all the branch dialogue rewind fun...Play to download them for free on your browser, or download the ROM and run it on the actual hardware or emulator.)

@Axecon It is powerful enough to run things that MiSTer can run, so I hope that as developers make/port custom kernels for it, all consoles will be open for this over time.

Serious question-does it support the gba-gcn connector?

In other words, is it the last piece of the four swords I need to be perfect?

I hope I will book when I have the opportunity.

@MarkusM My son and I have a Kishi every Christmas, hope it works well. He likes handheld games, so Gamepass should be his victory.

@StuTwo It supports it, but you have to modify it as I did for my SP, you must remove the plastic case, because the connection has a fat plastic case with a label, which needs to be removed to install Into the link cable hole. SP also does not have a label hole, so it is mod lol.

I know this is an uncertain field, but I have to ask. Everyone who commented on Pocket mentioned a second FPGA, which may run additional cores in the future. But the device also seems to be designed to run a physical cart, not an SD card full of ROM. So what to give? Leaving aside potential system hackers, unless the device actually allows you to load the ROM via the SD card, the second FPGA is useless, isn't it? Or do they wish to release huge adapters for console games/only allow you to play these adapters when docked? I'm really confused by the way reviewers talk about this.

FOMO incentive marketing is organized by the greedy MOFO.

It seems to be a good device, expensive but ok. But paying money now and taking money later seems too harsh in this economy.

Why does UI look like a VCR?

@Specter_of-the_OLED I am glad that finally, the beautiful vertical design is back... (but I hope you can get yours... I have my micro device here to meet my landscape need).

Think I missed the first round of pre-orders for a few minutes, so get ready tomorrow..

@ChromaticDracula I have an Eon Super 64 to connect my N64 to my HDTV. They are very useful. Now, if you want to connect the N64 to a modern TV in an easy way and get a decent picture, they are worth the money. It is only a matter of time before Analogue or some other companies release FPGA N64. I don't care much about everything after 64. GameCube has a large number of excellent HD adapters, and Wii U is backward compatible.

@StuTwo You should watch the digital foundry video...John Lineman talks about it...probably, but there is a bit of plastic cutting

@Chris77 He will like it. If he finds that the d-pad is a bit loose, there is a simple model to fix it. Otherwise, this is a great cushion. My kid likes him too.

@Fath All the advantages. I think I'm used to Nintendo's plastic screens, and I almost unconsciously think I need a protector. At that time I will consider whether it is really worth it.

I don't know that it runs every core on MiSTer. When its FPGA specification was announced about a year ago, some MiSTer developers seemed unsure whether it could do more than a 16-bit console. I think we will have to wait until some of these people have mastered it first to see its function. In other words, I suspect it will play PS1 games like MiSTer.

@MikeHiscoe I mean the Game Boy game is about to land on Switch. This is a safe bet.

The NSO thing needs to evolve in some way. It will eventually cover Game Boy games and other platforms (Game Gear, etc.).

It's bad to want one but I don't know if tomorrow's pre-order will disappear like the first round. One device can play all my gbc gba and game equipment games, which is great. My gbc and game equipment need to be repaired or modified, which is easier

@HexagonSun Hey, thanks! I have never heard of it before, and it seems to be a good choice: no chance of modification or messing up what I like. It seems to be on sale now, and the price is okay.

There should be a lot of pre-orders available, the only question is whether you have to wait more than 1 year to get it

I like how these simulators ensure that they post dozens or even hundreds of positive comments on YouTube almost at the same time, which seems to be beyond the scope of the embargo, because even a channel like Game Sack, I don’t think it will make videos So quickly make sure to publish the video at the same time as other people.

@BoilerBroJoe is about to release the jailbroken firmware, but they can't talk about that.

It is expensive, but as I have read...it should be expensive! The quality of the materials is quite high!

I'm just waiting for me to come in sometime this week. To be honest, I have a GBAsp ags101 as my daily driver and a game cube with a GBA player and custom GBi software for TV playback. I just want this for game consoles and NGPC

@KillerBOB Yes, but the system we are working on is much more than advertised.

PS I am excited about the MiSTer PSX core and can't imagine it will be longer based on his progress.

The beta version is now available, but there is still no sound, although the list of compatible games is expanding. Hope it will be completed (or closed) in the spring!

Sega Saturn is also improving, which is great.

Yes, they really did their best to get popular critics to make videos for it.

I don't see the appeal. Can someone explain why I should shovel $ $$$$ to play a monochrome 1990s game?

@Azuris @Azuris Who made your mod? It sounds like your device needs a voltage regulator. Other products that replace the original hardware are not accepted. If you modify it properly, you will be fine.

@pgerhard You can play black and white games from the 1990s on a very beautiful screen!

/jk, it doesn't work for me, but I get it. This is a good solution for people who have a collection from multiple systems.

Curious, how does Nintendo view such third-party hardware? I kind of think Big N's games should be sacred to their hardware. I understand why people like this type of system, and I respect the idea of ​​playing these games with the highest quality.

It really looks great, and the in-depth exploration of My Life in Gaming surprised me. But I won't wait until 2023 to get one, so my black Anbernic 351V (closest match) will have to be made before they are more widely used.

@Splodge If you have an oven hood cooker hood, I find it helps to open it and place the protector underneath

@SalvorHardin Indeed, I hope it will be a bit quiet yesterday when I see the pre-order news. I can participate in the pre-order in the first quarter of 2022... and then see YouTube explode when I finish work... Now I just want to have the one from last night A wonderful American football game, so much so that the United States still sleeps at 8 a.m. Pacific time,

Some comments discussed how loose the ink cartridges are and how the game freezes when subjected to vibrations or knocks (especially considering the position of the shoulder buttons). Given the price point, this doesn't sound very good. If docking (so buy docking at the top), I'm sure this is not a problem, but it is not good for handheld use.

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